John Wick

John Wick

John Wick makes games. He also writes short stories, novels and scripts, but mostly, he makes games. He also collects orks. His most recent project is 7th Sea: Second Edition. You can find out more about John at www.johnwickpresents.com. You can find out more about 7th Sea at www.7thsea.com.

Frank Mentzer

Frank Mentzer

Frank was an employee of TSR in the early days of the company from 1980 to1986.  In 1981, he founded the Role-Playing Gaming Association (RPGA). Also, he was once the Creative Advisor to Gary Gygax for some of his time at TSR.  He has many credits to his name, is an auctioneer at Gen Con, and is still active in the gaming business today. For more information on his many contributions to the gaming industry, click here: Frank Mentzer Biography

Tim Kask

Tim Kask

Tim has been playing war games since the sixth grade, in 1961. He was the first full time employee of a new company called TSR in 1975, hired to be Gary’s editor. (this would make him a Charter Member of The Old School. He edited the last four supplements to what is now referred to as OD&D as well as helped Gary Gygax to define and delineate what became AD&D. Along the way he started DRAGON Magazine and LITTLE WARS Magazine, did development and editing on several other TSR games; he also did some development work for AH. After leaving TSR, he moved to Cincinnati where he partnered with Ral Partha to found Manzakk Publishing, where he published ADVENTURE GAMING Magazine until the “trickle-down” theory of Reagonomics failed totrickle his way. During the last three years he has resumed writing adventure modules, playing aids and short fiction and has plans to publish them in 2012 in a new company, Eldritch Enterprises, Ltd., formed by Frank Mentzer, Jim Ward, Chris Clark and himself. His focus point of his new products is helping DM’s be the very best they can be; his philosophy of gaming can be summed up as : ”Rules should not get in the way of fun”. Since his retirement from teaching, Tim has been writing full time on several projects besides game-related items and travelling to whatever conventions invite him to attend. For more information, click here: Tim Kask Wiki-Page

Mike Pondsmith

Mike Pondsmith

Mike Pondsmith is an American roleplaying, board, and video game designer. He is best known for his work for the publisher R. Talsorian Games, where he developed a majority of the company's role-playing game lines since the company's foundation in 1982. Pondsmith is credited as an author of several RPG lines, including Mekton (1984), Cyberpunk (1988) and Castle Falkenstein (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the Dungeons & Dragons role-playing game, worked in various capacities on video games and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology. For more information, pleae vist Mike's wiki page.

Cody Pondsmith

Cody Pondsmith

Cody Pondsmith was born into a gaming family and started designing games in elementary school. He collects swords and other pre-black powder weapons and is competent with a disturbingly large number of these, although his favorite is the Mongolian recurved bow. All this has come in very handy while working on the Witcher Table Top Game as well as dealing with any neckers lurking around his apartment.

Mark Edwards

Mark Edwards

Mark never really considered a (semi)career as a freelancer given how much time graduate studies take. However, a fortuitous meeting with an actual freelancer, combined with immense drive times (with nothing to do but think) led to his first fan-submitted work for AEG’s 7th Sea line. And after that it was all downhill. Since then in addition to AEG, he’s written for games including 3.5/Pathfinder (for Adventure-a-Week.com), Call of Cthulhu (for You Too Can Cthulhu), Serenity and Supernatural (for Margaret Weis Productions), Savage Worlds (for Melior Via), Shadowrun and Shadowrun Missions (for Catalyst Game Labs), Witch Hunter and Rotted Capes (for Paradigm Concepts), and various others (for Wolfshead Engendering). Never one to juggle too few balls at once, Mark’s current projects include works for Call of Cthulhu, Witch Hunter, and Postworld Games in addition to his usual work on his very own living campaign, The Heroes of Altamira (using the 7th Sea RPG). This past year, Mark got his highest freelancing honor to date when the Shadowrun Runners’ Toolkit (which he’d written a significant portion of) won the 2012 Origins Award for Best Role-playing Accessory.

James Carpio

James Carpio

Educator, writer, and game designer James Carpio began his obsession with role playing games when his Grandfather bought him a copy of the Moldvey/Cook D&D box set in 1981. Since then games of all types have been a major influence in his life. An avid gamer, James spends most of his free time playing games, reading game mechanics, and trying to write the ultimate RPG mechanic. James is co-owner of Chapter 13 Press (along with Ben Morgan). Chapter 13 Press’ works include; the 2012 ENnie award finalist Spookybeans the Gothic Comics RPG and the sword and sorcery DCC supplement Tales from the Fallen Empire. His current projects include a collaboration project with TSR Games on an espionage RPG and the revitalization of his 1930’s pulp RPG, “Pulp Era”.

James has written material for a number of game companies (Eden Studios, Exile Game Studios, Secret Fire Games and R. Talsorian Games) and continues to pitch new ideas at TSR Games as Chief Games Officer (where he was the former games editor for Gygax Magazine). James is the host of the Cube of Death podcast and soon the Virginia City Epitaph podcast (both on the TSR Podcasting Network). On the convention side of the fence James works as assistant director of programming (along with his wife Mary) for ConnectiCon (yearly fandom convention held in Hartford, CT) and has in the past worked with I-CON Science Fiction as a gaming director. You can hear James rant from time to time at on Twitter @ravenspoe or Facebook.

David O. Miller

David O. Miller

Science Fiction and Fantasy illustrator David O. Miller has created art for many game companies such as TSR, GDW, White Wolf Publishing, Steve Jackson Games, West End Games and Wizards of the Coast, as well as other publishing companies including Baen Books, DoubleDay Science Fiction and Military Book Clubs, Topps and Inkworks. It was in 1977, while still at college, that he was introduced to role playing games such as D&D, Runequest, and Metagaming's Melee and Wizards (TFT). After graduation, David started attending GenCon where he picked up work freelancing as a fantasy artist. In 1987, David took a job as Art Director for the Space and Rocket Center and U.S. Space Camp in Huntsville, Alabama. Currently, David operates his own graphic design/illustration studio in Long Island, NY. He also teaches art courses, which include science fiction/fantasy drawing, manga illustration, digital painting, and traditional acrylic painting. More recently David has freelanced for Dark City Games, creating art for their line of old school adventure scenarios. David is still an avid gamer. He writes and maintains a very popular TFT Melee/Wizard tribute web site at www.meleewizards.com. He is also the current President of the Long Island Heroscape League.

Jay Libby

Jay Libby

Considered the jack-of-all-trades, Jay Libby is an artist, designer, and writer. He is the co-owner of Dilly Green Bean Games and works for R. Talsorian Games and Elder Gods Publishing, as well as being a contributing writer for TSR’s Multiverse. Jay is well known for his superhero game G-Core, which won the 2014 Bamfsie’s award for Player’s Choice and the 2015 Bamfsie’s award for Best Callback to Old School Supers. He is known for his past work on the Cyberpunk v3 product line, Doctor Who: Adventures in Time and Space and countless Fuzion products. Jay makes cameos on Mythwits and his game G-Core was featured on the pilot episode of TSR’s Game School Podcast. Current projects include Mekton Zero and a slew of new G-Core releases. When Jay isn't designing games, he teaches College Writing and communications courses for the local community college.

Peter Blix Bryant

Peter Bryant

Peter - AKA Blix - is a podcaster, artist, game designer, and writer. He runs Studio187.com and is the Director of New Media for the TSR PodCast Network.

As a game designer, artist, and writer he has developed professional material for R. Talsorian Games, Tri Tac Games, Dilly Green Bean Games, Chapter 13 Press, and is currently working on product for Thunder! Classic Role-Playing. Outside of RPGs he has released two card games - Rogue Chess and Cube of Death.

As a podcaster he was one of the founding co-hosts of the Tri Tac PodCast. He is currently the host a live broadcast video series and podcast the MythWits where he and his team interview industry guests every week, provide on-location con coverage, and talk all things geek related. He also produces Game School and Cube of Death for the TSR PodCast Network.

Don Higgins

Don Higgins

Most recently Don was chosen by Frank Mentzer of Eldtrich Entertainment; to be the Cover artist and interior Illustrator for 2 separate adventures. And currently working on a third. Don was honored by being Nominated for "Steampunk Chronicle Magazine's" Steampunk Artist / Illustrator of the year. And was part of the Steampunk Art Exhibition at the Mark Twain House and Museum, Hartford CT; from October through January. He is  the Interior Illustrator of "The Dragon Keeper's Handbook" Llewellyn Worldwide, LLC; on shelves now. Don creates character concepts, interior art, storyboarding, children's books, wildlife, celebrity/ private portraiture, and tattoo design.and is creator of the web comic Dark Magic and Donuts. Past Clients: Topps Entertainment and Collectables, Author: Kady Cross, Llewellyn Worldwide LLC, IZoo Creative Design, Dilly Green Bean Games, Carnivore Games, Hyoka Studios, Eilfin Entertainment

Andre Kruppa

Andre Kruppa

Andre runs a theatrical style game with a presentation designed to create an immersive role-playing experience. Characters are provided with modest biographical and description to give players a solid role to play. Lights, sound, music, handouts, and some props are used to help set the scene and the mood. Players should expect a solid session and some fun role-playing opportunities.
Andre recently launched Game Soapbox Productions, a studio and publishing company dedicated to the passion and power of storytelling. In the works are campaigns set in the dark 50s and a shadowy post Lovecraftian 30s, audio books, soundscapes, e-books, and immersive RPG tabletop production elements. Keep your eye out for the booklet Bringing Theater to the Mind: Theatrical Elements in Roleplaying. The Lucid Dreams Role-Playing Engine, a core system for gritty role-playing, is in the final stages of development as well! Game Soapbox Productions is also offering game studio design consulting, helping gamers set the scene in their own game rooms!

Ben Gerber

Ben Gerber

Ben Gerber is a long time game player and reviewer who's recently gotten into the creation side of the industry. He's responsible for RPGs such as Argyle & Crew - the sock puppet RPG, and Something Went Wrong, a game of horrible consequences. On the board and card game front Ben's created and published several small card games such as Village Idiot, Ninja - Silent but Deadly and Zombie - Shambling and Hungry. He's constantly working on newer, more complex games as well. He owns and operates Troll in the Corner a website dedicated to table top gaming. In his spare time Ben runs the Board Game community on Google+ (10k strong and growing) and also records the Indie Talks podcast about all things tabletop.

Bradford Younie

Bradford Younie

Bradford is a gamer and author. In 2003, he founded Carnivore Games through which he wrote and published the role-playing game "Now Playing". Since then, he has written the adventure module " Ghosts of the Lady Grace" and "The Unexplained" He has been gaming steadily since he was introduced to D&D in 1977, becoming more interested in story-base role-playing games more recently.  He has had an interest in the paranormal for most of his life and has studied various aspects of the paranormal throughout  most of his adult life which became the inspiration for the game "The Unexplained.  He lives in New Hampshire with his wife Andrea and his three children.

Jeffrey Talanian

Jeffrey Talanian

Jeffrey Talanian, game designer for North Wind Adventures, lives in New Hampshire with his family. He was first introduced to D&D in 1981, and since then he’s been running epic campaigns of adventure, intrigue, and war. His weekly group, the Knights of Next Tuesday, has been gaming together since 1993. Jeff designed the ENNie Nominated role-playing game, Astonishing Swordsmen & Sorcerers of Hyperborea, as well as several adventures for it. Prior to this, Jeff developed several Castle Zagyg projects under the guidance of E. Gary Gygax (R.I.P.). Jeff has also contributed to the magazines AFS, Fight On!, Gygax Magazine, and Knockspell.

Stephen Wollet

Stephen Wollet

Steve Wollett is a producer/director who has been involved in more than eighty film and television productions that you never heard of. He is the author of Blasphemous Cocktails and the owner of Nerd Rage News. Steve has been a gamer since 1978 whose love of Role Playing Games has been the driving force in his life. He is directing And Now a Word from a Gamer, a documentary about tabletop games. His show, Behind the Curtain, interviews celebrities and explores the real people behind the scenes. You can learn more about Steve at http://www.nerdragenews.com and his IMDb at http://www.imdb.com/name/nm5982013/

Andy Andrews

Andy Andrews

Andy Andrews is an American paranormal investigator best known as a lead investigator on the television documentary series Ghost Hunters International, January 2008. Andrews, a former member of Ghost Hunters, The Atlantic Paranormal Society (TAPS), appeared on the original Ghost Hunters in the first two seasons (2004-2005). A skilled investigator, he brings more than 16 years of experience to the GHI team, and he approaches each case with the open-minded skepticism for which TAPS is known. Before joining TAPS, Andy founded Rhode Island Paranormal, an organization that investigated supernatural claims all over his home state.

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